Friday, 14 December 2012

Evaluation of Work

So it comes to an end


Textures

Over all i think the video i create went well. They say familiarity breads contempt (i know what there talking about). The major problem i had was with one of the texture the fact that it gave a lot of screen tear this was kinda of a night mare and destroy the main quality of the overall video. To improve on this should i make a later video i would not leave creating that scene until the end of the video. Also i would try and use better textures.

Lighting

Lighting was an issue with the main lights turning off and me being unable to work out how to turn them back on this created a lot of darkness in the scene which hurt my animation a fair bit. This cause some scenes to be darker than others. I tried fixing it by adding additional lights to the scene but this increase render time and my hardware constraints seem to slow me down.

Models

the models i had create previously i felt were good how ever the trees i created for the scene i felt were not so great i was unable to work out how to create good leaves so i left them as squares. This reduce the quality of the scene but i felt it happen so faster unless you were told or looking for it they were hard to notice due to the dark.


Tuesday, 11 December 2012

Final Animation

The Final Count Down



So this is my final animation completed with laser beams, as well as explosively good animation. Hope you enjoy it.

Tuesday, 4 December 2012

Lasers

Who doesn't love lasers ?


Me :(

So you can create lasers in 3D max you simply get a metrial apply a texture with a camera filter attacked it. attach a glow effect to it and voilá laser beam done. Unfortunately for me i was struggling with lighting so i had to take a different approche. So i decided humm what makes good laser beams... Adobe After Effects with the" light saber V2" plug in by video copilot (Developed by Andrew Craymer) So i opened up after effects and installed plug in draped out the plugin onto the solid i created. (ctrl-Y) then set the stop watches on start point and end point for the light saber and animated the movement in there every frame i drag the light saber a little bit further along the path. This when i played it back created the illusion of the gun firing.

Sunday, 2 December 2012

Jungle walking

Walking in the jungle

Render output of animation Max View
To create a more realistic feel to my animation i deiced to place my AT-ST in a jungle environment with huts and trees. This went well as i textured the trees, huts , floor and leaves. how ever were it started to fall apart is when i added lights into the scene. I found that when i added a light into the scene  3D stuido max decided that it would turn off the main lights. This was ok because i worked round it with adding in more lights. How every in the realistic display mode and in the max render window it looked amazing, however in reality the images that it produced were mark and poorly lit. To counter this when i placed it in my post production software of choice i had to turn the brightness of the clip up to full.  Above is an example of what the video looks like with the light before i change it.

Friday, 30 November 2012

Animating Legs

I've got Bone

Skeletal structure

Max allows you to create a skeleton and then attack it to you model/mesh this then allows you to edit and animate it with ease. In my animation i used this Technics to animate my AT-ST legs walking. I found it fairly simple. The problem with this was that when i was done i was unable to move the walker and have the legs move at the same time so i had to animate the world around it to make it look as if it was moving. 

Sunday, 18 November 2012

Under View on X wing

Flip Side


I created a Sceen were the tie fighters are chasing the X-wing i used a camera shot from underneath to show the speed at which they were all traveling.

Friday, 9 November 2012

Creating the X wing Decent

Down to Earth


To create the X wing decent i took the xwing model and moved along with a camera  focused underneath it. this gave the illusion of it being much lager in scale the the object viewing it. I added lights underneath the X wing to show a reflective glare.

Wednesday, 31 October 2012

Creation of the X wing

X wing

Creation of the work area
To creat the X wings Fuslarge i use the spline tool extruded it and then use the intersection tool in oprate B to create the shape for the midel. it was kinda tricky at first to work out how it worked but the finaly i got a good resultl afer playing round with it a bit.





Creation of the Fuslarge
To create the wing i used the spline tool and rotated it to the possion i wanted. when i was done i set about creating the engines and photon torpedos. to create the engines i used a serries of cillinders. The photon torpedos were created in much the same way useing a verity of cillierical shapes.





Finaly when the wing was complete i use the mirro tool to create a all 4 wings the same shape and size. I feel that the X-wing was a simple model but it turn out very well. The only piece if found difficult was the intersetion but after playing with it a bit i figered it out.

Friday, 26 October 2012

Creation of the AT-ST

AT-ST

AT-ST
I started with a Creating the cockpit of the at-st. I use the spline tool to trace the midel were i then extruded it. i then traced the rased bits from the front image and added them tot he side of the cock pit. this was fairly easy to get a good linkness as i had use the spline tool.






I then created the leg useing The box tool to create place holder shapes wich i then went back to and removed and replaced with splined replicas in the correct shape. The legs were fairly simple to make due to the fact that they were all just thin lines. For the joins i used the cillinder tool and created a leg gard useing the spline tool. Finaly the bolts that appear to hold it togerther are made useing the Cilinder tool. The Guns were made using Cone tool, Cilliners. When i was done creating one side fully i then mirroed it over to that i had a complet model.

Monday, 22 October 2012

Creation of a Tie Figher

Tie Fighter

The Wing after Lathe modifer
Lathe Modifer on a spline tool to create the wing and half a cock put of the tie fighter. The problem i found with this is that the spline was hollow meaning if your use the boolian tool on it then it would create a shell.









The cockpit before being cut
The Cockpit ater being cut
I then used the boolain to create a cock pint shape use a spher this was dificult becasue the object became hollow unlike other shapes for the creation pannel.








I then added a spher to the midel of the cut out hole and use the boolian intersection tool to create a hole of the pilot to sit. When it was fnished i added a gun and wing braces to the model along with a screen of glass. The glass was challening due to the fact i need it to rotate round in a circal. When it was done i added vents to the wings. Finaly i used the mirror tool to create the finnished product.

Tuesday, 16 October 2012

Creation of Blood Angel Rhino


Origanal Refrence metrial

Blood Angel Rhino


I created a Rhino From the Warhammer 40k Univers As my vehical. I used the refrence metail from a sisters of battle rhino.





Rhino in Early stages
I started off useing the spline tool to  make the chasee. This was supprisingly easy as the rino is based around one main compenent. I used the auto grid tool and traced the spline tool around the features that would extrude. I then moved them round to the main chasee. I did have some problems when useing the spline tool in that it would shift were i created the points after i moved my mouse i started to get jagged shapes this was a very frustraitng error that i was unable to fix



Half a Side of a Rhino
I started to tace out more shapes and rotate and place them on to the side of the Rhino this i feel went well and made it look very much like the real thing. I did have an isue with the cutting out of the Driver view ports. i used the boolian tool to do this but i count seem to make the indentation stand out very much.





Creation of the tank tracks
Finished product
 
Next I crated the tank tracks i started by creating one tooth of the track and then followed by copying it and rotating it to fit in all of the other slots. once this was done i use the cube tool to create the links bettween the teeth. This I felt looked good. once i created one set of links i then copyed it over to creat the links on the other side of the track. I use the cillender tool to create the wheels for the tacks duplicating them to be on both sides. i felt the tank tracks went very well and look good.

Final i added lights and mirro copyed it over to the over side join the two together. I was increadbly pleased with this model and i think it was one of my best models so far.







Sunday, 7 October 2012

Creation Of FPS(first person shooter) Village

FPS Village

My 3D FPS village
I started of creating just a single house useing the cube tools. I gave it struts,doors,windows and stairs. I felt that the house come out really well.









Front View showing the Walls and gate
Next I created A wall useing the cube tool. followed by the hose tool to create a barbed wire effect. I then mass copyed the wall in orded to get the same shape for all of the wall segments. this went well i feel due to the fact that the walls all look the same and give a generic blockaid feel to them. I also created a gate so that the diffrent sides of the model stand out

In the midel you can see market stalls





to create the market stalls i made box out cubes rotated it, and then added legs to it. I created melons and other fruits by added spheres i created lots of them. I then copyed the stall 4 times then used the mirror tool to create the other side. I felt the the market stalls were good models. Howe ever i did not feel the same way about the Roof of the stalls. I feel that it may look better if there were textures. Makeing it look more like corrigated iorn. I used the roof to create a more interia feel to the market.
Sand bags and fruit
I also created sand bags and moved them around the maps to create a less copy and paste feel to the map. I did this by takeing a champered cube and placeing it on top each other with roations.





 

Sunday, 30 September 2012

3D modeling of a Castle

 3D Modeling of a Castle

Wall being Created

We were suposed to make a castle with 4 turrents i went a little crazy and have like 6. I started with the Creating towers and then added walls i think this meathod of useing simple geo shapes went quite well. I then use the copy and paste to create the battle ments. finaly i grouped the shapes together and copyed them around the castle.

 
Creation of my keep
I finaly Created my keep useing the cube tools i think it looked allright but i wasnt overly pleased that i was only able to make a square keep due to my lack of knollage and skills.








Creation of door

When i created the door i used the spline tool this made it fairly simple. I then used the mirror tool to finish it off. i then dulplicated the door and decreased the size of the shape. I think that it looks allight for a basic door




Creating Tower

 I deciced that what my castle needed was a wizzard tower i made this useing cone and cilinder tool. Im not 100% shure if the style of the tower is inkeeping with the rest of the castle.
Finished Castle






The overall finished product i feel looks good in the fact that you could tell from a glance that is a castle. I am still unsure wearth the round tower in the midle look ok. I do have ever feel that the flags on the Roof make it pop.

Saturday, 29 September 2012

Mood Bord

Mood Borde
My starwars mood bord desgined to inspire me to create models

Friday, 28 September 2012

Story Bord

Story bord for animation

This is what i want to happen in my animation