Showing posts with label Starwars. Show all posts
Showing posts with label Starwars. Show all posts

Tuesday, 11 December 2012

Final Animation

The Final Count Down



So this is my final animation completed with laser beams, as well as explosively good animation. Hope you enjoy it.

Sunday, 2 December 2012

Jungle walking

Walking in the jungle

Render output of animation Max View
To create a more realistic feel to my animation i deiced to place my AT-ST in a jungle environment with huts and trees. This went well as i textured the trees, huts , floor and leaves. how ever were it started to fall apart is when i added lights into the scene. I found that when i added a light into the scene  3D stuido max decided that it would turn off the main lights. This was ok because i worked round it with adding in more lights. How every in the realistic display mode and in the max render window it looked amazing, however in reality the images that it produced were mark and poorly lit. To counter this when i placed it in my post production software of choice i had to turn the brightness of the clip up to full.  Above is an example of what the video looks like with the light before i change it.

Friday, 30 November 2012

Animating Legs

I've got Bone

Skeletal structure

Max allows you to create a skeleton and then attack it to you model/mesh this then allows you to edit and animate it with ease. In my animation i used this Technics to animate my AT-ST legs walking. I found it fairly simple. The problem with this was that when i was done i was unable to move the walker and have the legs move at the same time so i had to animate the world around it to make it look as if it was moving. 

Sunday, 18 November 2012

Under View on X wing

Flip Side


I created a Sceen were the tie fighters are chasing the X-wing i used a camera shot from underneath to show the speed at which they were all traveling.

Wednesday, 31 October 2012

Creation of the X wing

X wing

Creation of the work area
To creat the X wings Fuslarge i use the spline tool extruded it and then use the intersection tool in oprate B to create the shape for the midel. it was kinda tricky at first to work out how it worked but the finaly i got a good resultl afer playing round with it a bit.





Creation of the Fuslarge
To create the wing i used the spline tool and rotated it to the possion i wanted. when i was done i set about creating the engines and photon torpedos. to create the engines i used a serries of cillinders. The photon torpedos were created in much the same way useing a verity of cillierical shapes.





Finaly when the wing was complete i use the mirro tool to create a all 4 wings the same shape and size. I feel that the X-wing was a simple model but it turn out very well. The only piece if found difficult was the intersetion but after playing with it a bit i figered it out.

Friday, 26 October 2012

Creation of the AT-ST

AT-ST

AT-ST
I started with a Creating the cockpit of the at-st. I use the spline tool to trace the midel were i then extruded it. i then traced the rased bits from the front image and added them tot he side of the cock pit. this was fairly easy to get a good linkness as i had use the spline tool.






I then created the leg useing The box tool to create place holder shapes wich i then went back to and removed and replaced with splined replicas in the correct shape. The legs were fairly simple to make due to the fact that they were all just thin lines. For the joins i used the cillinder tool and created a leg gard useing the spline tool. Finaly the bolts that appear to hold it togerther are made useing the Cilinder tool. The Guns were made using Cone tool, Cilliners. When i was done creating one side fully i then mirroed it over to that i had a complet model.

Monday, 22 October 2012

Creation of a Tie Figher

Tie Fighter

The Wing after Lathe modifer
Lathe Modifer on a spline tool to create the wing and half a cock put of the tie fighter. The problem i found with this is that the spline was hollow meaning if your use the boolian tool on it then it would create a shell.









The cockpit before being cut
The Cockpit ater being cut
I then used the boolain to create a cock pint shape use a spher this was dificult becasue the object became hollow unlike other shapes for the creation pannel.








I then added a spher to the midel of the cut out hole and use the boolian intersection tool to create a hole of the pilot to sit. When it was fnished i added a gun and wing braces to the model along with a screen of glass. The glass was challening due to the fact i need it to rotate round in a circal. When it was done i added vents to the wings. Finaly i used the mirror tool to create the finnished product.

Friday, 28 September 2012

Story Bord

Story bord for animation

This is what i want to happen in my animation